Preliminary combat is in!! More of a proof of concept at this point -- I went 180 on how I wanted to handle it, but I like this system the best so far. Here's the low-down:
-Each character will be able to learn a variety of skills, but each time you enter the dungeon you'll only be able to take a handful of them. There will be a huge emphasis on making sure you have the right skills and build for the job.
-Skills have a cooldown and a cost. Your class will determine the resource management system that you use. The skills can only be used as often as the cooldown allows, pending you have the resources to use them. This means you'll be clicking nonstop until things are dead! Who doesn't love that.
More to come in the near future, like mobs attacking you back. That's kind of important.