In terms of aesthetics the Bottomright view looks the best abd would probably make mobile controls easier to navigate. As for the "expanded" rooms I still like the idea mostly as it would allow much bigger or multiple enemies to be faced so a dungeon wouldn't need to get ridiculously big for a difficulty increase.
One thing I did notice with the Latest Build was that there seems to be a lot more hallway type rooms of which I think looks better (Although a lot more torches for whatever reason).
In terms of aesthetics the Bottomright view looks the best abd would probably make mobile controls easier to navigate. As for the "expanded" rooms I still like the idea mostly as it would allow much bigger or multiple enemies to be faced so a dungeon wouldn't need to get ridiculously big for a difficulty increase.
ReplyDeleteOne thing I did notice with the Latest Build was that there seems to be a lot more hallway type rooms of which I think looks better (Although a lot more torches for whatever reason).
-Zack F.
Just looking at them now, I like the 4th the best too
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